Books

  1. Principles of Form and Design
    Principles of Form and Design

  2. Fundamentals of Game Design (Game Design and Development Series)
    Fundamentals of Game Design (Game Design and Development Series)

  3. A Commands Guide For Solidworks 2008 (Solidworks)
    A Commands Guide For Solidworks 2008 (Solidworks)

  4. Digital Moviemaking (Wadsworth Series in Broadcast and Production)
    Digital Moviemaking (Wadsworth Series in Broadcast and Production)

  5. Engineering Drawing and Design (Drafting Series)
    Engineering Drawing and Design (Drafting Series)

  6. Maya Visual Effects: The Innovator's Guide
    Maya Visual Effects: The Innovator's Guide

  7. Lab Manual to accompany Seeley's Principles of Anatomy & Physiology
    Lab Manual to accompany Seeley's Principles of Anatomy & Physiology

  8. Pro CSS Techniques (Pro)
    Pro CSS Techniques (Pro)

Books:

  1. .hack//G.U., Vol. 1//Rebirth - BradyGames Official Strategy Guide
  2. Prince of Persia: The Two Thrones (Prima Official Game Guide)
  3. Eternal Darkness(tm): Sanity's Requiem Official Strategy Guide (Brady Games.)
  4. Chris Crawford on Game Design (New Riders Games)
  5. Pokemon Gold & Silver: Prima's Official Strategy Guide
  6. Banjo Kazooie: Nuts and Bolts: Prima Official Game Guide (Prima Official Game Guides)
  7. Official Guide to Fallout (Official Strategy Guides)
  8. Mechwarrior: Dark Age #27
  9. The Art of World of Warcraft
  10. Pokemon (R) Gold/Silver (Pathways to Adventure (R))

Books

Books