Average customer rating: 4.0
  • The Strategy Leader!
  • Kane Lives!
  • Shiny new paint on an old-school game (still fun, though)
  • Best C&C Yet!!
  • Not as good as Generals or Zero Hour

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  4. "Command & Conquer 3 Tiberium Wars" from EA
Command & Conquer 3:Tiberium Wars Kane Edition DVD

Manufacturer: Electronic Arts
Product Group: Video Games
Binding: DVD-ROM
ASIN: B000MG09XA
2007-03-26

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Product Description

Command & Conquer 3 Tiberium Wars takes you forward in the Command & Conquer universe, where a brief peace ends in a storm of war. The year is 2047 and a massive nuclear fireball explodes in the night sky, marking the dramatic beginning of the Third Tiberium War. With the corrupt substance Tiberium blanketing most of the Earth, the infamous Kane is back to lead his Brotherhood of Nod in a massive assault on the Global Defense Initiative (GDI) and the few remaining livable Blue Zones left on the planet. Only you can stop him. Welcome back, Commander. <b>The Kane Edition of C&C 3 contains:</b> Numbered, exclusive cover; 5 exclusive multiplayer maps; 3 exclusive unit skins (one per faction); Bonus DVD with exclusive strategies, deleted scenes & exclusive wallpapers.

Build flying battleships, wield the power of terrifying Ion Storms & combine units to form powerful never-before-seen super-units Multiple online game modes, all-new multiplayer maps, and a fully featured content editor, go online to see how you stack up in RTS' ultimate forum

Customer Reviews:

5 out of 5 stars The Strategy Leader!.......2007-06-10

I have always liked C&C games because of their different style of RTS. Command&Conquer is now a huge title in the RTS industry; an original product of Westwood Studios has kept the attention of thousands, making the revolution in 1996 with the original Command&Conquer, Westwood's RTS (that includes Tiberian Sun and Red Alert) now was admired by leading corporations, and EA's attention never quit til they could convince Westwood to be a part of their company. Now EA uses their name, and promotes these games taking the credit, but we all know the true people (which are now part of EA) that really MAKE the game.

Command&Conquer is different and makes the difference! Companies had tried to copy this unique RTS, but they certainly fail or do it different. Not too much people know about Command&Conquer, so to you new people searching for a GOOD STRATEGY GAME, I fully recommend this game, and after testing and reviewing it, I give this game 5 stars.

5 out of 5 stars Kane Lives!.......2007-05-30

So here I was looking for a cool new game when I heard that Command & Conquer 3: Tiberium Wars was released. I have been a fan of the series so I was wondering when the game was going to come out and when it did if it will meet my expectations. I got the game like two weeks ago and so far it has been great, I haven't played the multiplayer mode yet but the single player mode is awesome. I personally like the return of the Full Motion Videos (FMV) especially when Kane is on, he is the man, I have never seen anyone so determined. So the story is pretty good, the graphics are awesome, and the gameplay is lots of fun. I highly recommend this game to anyone who is already a fan of the series and even to those who have never played one. Kane Lives!

4 out of 5 stars Shiny new paint on an old-school game (still fun, though).......2007-05-22

I am new to the Command and Conquer series, so I bought C&C3 with no particular expectations. I thought that the demo--which I recommend you play before buying--was merely decent, but decided to give the game a shot. If you are into real-time strategy (RTS) games, this one is worth a try. It is fairly easy to pick up and play, has lengthy campaigns, and it looks great. However, this is, at best, second-tier gaming in my book. When compared to the likes of Dawn of War or Battle for Middle Earth 2, C&C3 doesn't fair well. However, it does have its moments and can provide some good entertainment.

Gameplay: This game has a late 1990s feel to it. It's an RTS game where back-and-forth resource collecting, tank rushing, and unit spamming still rule the day. But to its credit, these throwback features are put together fairly well. The game does allow for some strategic decision-making, despite itself. For example, you can tech fast to big tanks and the super-weapon and hope that the enemy does not show up in the meantime. Or, you can depend on air power to take out strategic targets and take a chance on the enemy not having good air defenses. Or, you can raid the enemy base with an expensive commando early on. Or, you can take a chance and construct turrets all over the place and play a defensive game, at least for a while. Sometimes, tank spam will win the day, but not always. A mixed force is usually best if you don't know what your enemy is up to.

The campaigns are somewhat interesting overall. Each of the three races (GDI, NOD, and Skrin) have their own story lines, which will allow you to become familiar with each side. There are a good 35 missions in all which should keep you preoccupied for a while. The missions are uneven in quality and difficulty. Some are fairly easy and straightforward and can be completed in 10 minutes. A few will require repeated, frustrating efforts and are based on questionable design decisions. The stories are tied together by cutscenes that are generally decent, especially for NOD.

The AI holds its own pretty well in skirmishes. It switches up its strategies, flanks your base, and fights aggressively. You can set the AI to behave in various ways based on your gameplay style and skill level. Unfortunately, the game ships with only about 20 skirmish maps, with the typical over-abundance of 2-player maps. However, a map editor has been released by the developer, and a few decent player-made maps have appeared. I assume that the inevitable expansion pack will include more maps, missions, and units.

C&C3 flaws are largely tolerable and relate primarily to it being a re-make of an older game. Its familiarity as a traditional RTS is both its greatest strength and weakness. The resource model is straight out of classic RTS games like the Age of Empires series, Warcraft games, and other C&C games. Some will find this enjoyable. However, it leads to the ugly base sprawl and pathfinding problems that are the bane of such games, as well as games that degenerate into who can destroy the other player's harvesters and refineries the fastest. Very few of the newer gameplay mechanics that are found in recent RTS games are found here, such as hero units, RPG-style leveling (well, units do gain experience, but you hardly notice), or alternative win conditions (you must annihilate the enemy in every game to win). Since you can climb the tech tree so fast and spam units so ridiculously, you never feel any attachment to any of them. And gameplay is fast and furious. I hope that an expansion introduces some sort of hero units or roleplaying elements to the game, along with some caps on the number of super units that can be made (at least things like Mammoth tanks should be more expensive). Anyhow, as I said before, some people are going to like this traditional style of gameplay. At least the game has modern amenities like hotkeys, save/load options, and easily adjustable difficulty levels.

Visuals: The game looks great, especially on high settings. Explosions, heat exhaust effects, unit animations, and map features are very well done. Each side looks distinctive. The interface is a lot like that of Battle for Middle Earth 2; necessary information is easy to get to without being in the way. The cutscenes, while a bit to melodramatic at times, do tell the story well, and the actors are all usually convincing, besides the fact that they are talking to the camera most of the time.

Sound: Units make appropriate sounds and have decent voice acting. They don't have the personality of a game such as Dawn of War or even Warcraft 3, but they're good enough. The game's music is also decent, but not memorable.

Technical issues: The game comes with a good manual that explains the basics. The tutorial mission is only for GDI; there should have been a tutorial mission for all three races. The game has run nearly flawlessly on my computer, with only one crash in about 50 hours of gameplay. I suppose it should run well on most mid-range and better computers.

Replayabiity/Value: Since RTS games probably offer the best replay value for the dollar of any gaming genre, anyone who likes RTS games should get good value from C&C3. There is an online community, and the AI poses a good challenge. I would not be interested in replaying the campaigns any time soon, but could see running through them again at some point. If you are a fan of the C&C series, I imagine this is a no-brainer buy. For those (like me) with no previous experience with C&C, play the demo first. I overall recommend this game.

Pros:
--Great graphics, scalable to various computer set-ups.
--Good AI, entertaining campaigns, decent skirmish mode
--Easy to pick up and learn
--Some strategic depth, despite itself
--Fast and furious gameplay

Cons:
--Fast and furious gameplay
--Spamalicious; badly needs either caps on super units, more balance, and/or increased costs
--Old-fashion gameplay, with unsightly base sprawl and tired resource collection model
--Only 20 skirmish maps, with too many 2-player maps
--A few very frustrating campaign missions

5 out of 5 stars Best C&C Yet!!.......2007-05-20

The Addition of a new race to play is a nice twist online ame play is much more balanced and much more fun

3 out of 5 stars Not as good as Generals or Zero Hour.......2007-05-14

I was really looking foward for this game to come out, but when I played it I was completley disappointed. This game is no where near Company of Heroes...by far the best RTS game on the market today. I even like Generals and Zero Hour more than I like Tiberium war.

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